Starfinder smoke grenade. Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Starfinder smoke grenade

 
 Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pgStarfinder smoke grenade Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021

73. Improvisations; Expertise TalentsMore advanced grenades create more dangerous microbots. FEATS All characters have certain abilities that don’t directly stem from their races, classes, or skills. This week I’ve been thinking about in game economy and house rules. Grenade, Smoke Grenade. Prerequisites: Proficiency with grenades. Creatures that do not inhale the grenade’s shadow smoke are still allowed a Will save, as outlined above, to ignore all the grenade’s effects (including cover). Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. Turns it from 10 to 15 seconds. total result of your attack roll meets or exceeds the target’s. Stickybomb grenade I. 1920 "grenade taginn" 3D Models. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Level: 4 Price: 700 Range: 20 ft. The problem isn't one grenade, its eight grenades, per round. Player > Weapon > Grenades > Shock grenade I. However, can land splash damage on a high-AC target, and some of the utility grenades, like smoke, are very good to have. Level: 2 Price: 135 Range: 20 ft. 184. We have the Starfinder Armory coming up middle of this year. Source Starfinder Core Rulebook pg. Summoned creatures treat you as their summoner. Price: 40. ) Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. Source Starfinder Core Rulebook pg. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. View community ranking In the Top 5% of largest communities on Reddit. It is available to a large number of tanks, in three forms: smoke shells fired from the tank's armament, smoke grenades fired from exterior launchers, and fuel injection into the engine to produce smoke (known as the Engine Smoke generating. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. It's true that in the modern day, it's sometimes possible to see through smoke via infrared, but there are smoke grenades and smokescreens which block infrared even now, and certainly no reason why high tech Starfinder smoke grenades wouldn't do that as standard. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. Smoke grenades are generally more complex and emit a far larger amount of smoke than. Sep 22, 2017, 08:23 am. Street road name generator. Community / Forums / Starfinder / Starfinder General Discussion. Relics do not come with ammunition (which must be purchased separately). 5 second fuse and a minimum safety distance of 5 meters (16 feet). Source Starfinder Dead Suns Adventure Path pg. Another factor to consider is that the grenade launcher loads a certain number and these don’t. Grenades often inflict critical hit effects, so if their descriptions don't say otherwise then I'd follow the rules from the fruitcake hit effect. ; Critical — Capacity drawn Bulk L; Special explode (2d6 F; burning 1d6; 10 ft. Four tapered metal blades surround the central ring of a starknife, which can be thrown or used to stab opponents. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include. Covering melee pawns is one use, as is closing on enemies to get to your optimum range, or debuffing Group A while you focus fire on Group B (who you can target without being affected by the smoke). . Summoning grenades come in the following types. Equipment. Kasathas who turn to crime, as well as those who value anonymity, sometimes wear masks that conceal their identities. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. Discussion is primarily aimed at exploring narratives found in the Sixth World. Similarly, the defense uses smoke grenades to deter the opponent, especially in the late game. Starfinder Core Rulebook p. Altiondsols •. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. Below are examples of standard actions. Benefit (s): The save DC of any grenade you use is increased by 1. In any case, "infrared vision" isn't a defined ability in SF - infrared sensors. Foam Grenade, Mk 2 Source Starfinder Armory pg. The Basics. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. ;. Concealment gives the target of a successful attack a chance that the attacker actually missed. A grenadier bracket allows you to attach a modified grenade launcher or missile launcher of 3 bulk or less to the bottom rail of a railed weapon. Now it makes perfect sense. Starfinder Grenades, Analyzed. So in my game all smoke grenades do is block LOS and grant. for example, smoke grenades), you must either expend a Resolve. ). 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. So I throw the grenade . Source Starfinder Core Rulebook pg. Dropping off cargo wouldn't be an attack in my games, though your GM might disagree. Shapable (S) If an area or effect entry ends with “ (S),” you can shape the effect. Grenade on cooldown. Pulse Grenade. Conditions. Creatures in the area move the listed distance toward the blast’s center if they fail a Fortitude saving throw. Source Starfinder Core Rulebook pg. 179 Level 12; Price 5,200 Hands 1; Proficiency. Level: 10. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. I was lucky enough to play at James Sutter's starfinder game at Paizocon, and the final fight came down to a closed door and both sides opening it and throwing smoke grenades on either side. ) Stickybomb Grenade, Mk 2 Source Starfinder Core Rulebook pg. "Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion that fail a Reflex save against the grenade. Name Level Price. Source Starfinder Core Rulebook pg. Any handheld weapon that must touch a target to damage it is considered a melee weapon. Unless otherwise indicated, activating or deactivating an item is a standard action. Accelerated and lightspeed starknives have gas-powered jets that fire when the starknife is wielded. Smoke grenade. 39. 2044 "28mm scifi" 3D Models. Usage: None. Player > Weapon > Grenades > Smoke grenade. Level 1; Price 50 Hands 1; Proficiency Grenade Damage 1d8 E; Range 20 ft. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. Items that can be activated to modify. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Smoke grenade has the following Level: 1 Price: 40 Range: 20 ft. Level: 3. -A cloud of fumes spreads over a 20-foot radius from the barathu, affecting the area as a smoke grenade. Fields of Study; Theorems; Envoy. Equipment. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. Any penalty you take to your attack roll also. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Concealment Source Starfinder Core Rulebook pg. A hover drone with manipulator arms and cargo rack could hold 49 grenades, and drop them for you. Cybernetics. Shutter Bombs has been America's favorite smoke grenade company for the last 5 years, it's no secret our customers provide us with the best smoke bomb photos! Pick from 9 vibrant colors. Regardless of how it plays out, combat follows this sequence. These are modifications to your body that give you special abilities and bonuses. Thasphalt Grenade, I Source Drift Crisis pg. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. Since Penetrating Shot already has plenty of AoE damage to clear packs, Poison Imbuement is preferred over Shadow Imbuement for more single. ; see text) When it detonates, a wonder grenade releases a locus of magical uncertainty, which explodes into a strange effect once it makes contact with reality. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. C. Grenade Mastery (Combat) You know how to get the most out of your grenades. The US military is getting its first new hand grenade in 40 years as engineers at ARDEC work on a safer multi-purpose design. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Find the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon or fired from a grenade launcher. Smoke Grenade Source Starfinder Core Rulebook pg. Click to find the best Results for grenade taginn Models for your 3D Printer. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. Dim Light. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. Antigravity Grenade These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. Fields of Study; Theorems; Envoy. Benefit: You gain proficiency in grenades (see Weapon Proficiency on page 243). It consisted of a pint-sized clear glass bottle with a crimped metal cap. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. 31. From Starfinder Player's Guide p. Yes. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Grenades. Summoning grenades come in the following types. How BFV forced medics to have smoke grenades was honestly a genius design decision. Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. )For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 10 ft. Drawn: L: Explode (20d6 P, 15 ft. ;. Cover is +4 to AC, it doesn't stop the attack outright. If the. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. Also, the rules for grenades on page 183 state that grenades are. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Edit: per DC, it's so smoke grenades don't get better with time/aim, whereas a well lobbed grenade can get slightly better with better trajectory on the shrapnel. You must throw the grenade before. Though scientists understand little about how a vracinea’s. Capacity: 20; Usage: 5/round. And no space station or peaceful town is going to let you pilot that mech on the thoroughfare either. C. Drawn: L: Explode (smoke cloud. Technological Items. The basic rule is that explosives for demolitions have the same statblock array as grenades. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade's item level (minimum 1). Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. In Kingston you have to consciously choose to forgo a different grenade for smoke grenades, which means you consciously have to abandon a way to. Anyway, all physical things leave an astral shadow, and despite that fact that smoke is not solid, it is in fact made out of physical stuff, which just so happens to cast shadows on the astral. You know how to get the most out of your grenades. More importantly, Smoke Grenades disable killstreak targeting and controller rotational aim assist. You have an initial start cost of 2300, and then a spell gem cost of 450. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. The filler has 11. Roll damage only once, and apply it to all targets struck. Gravity Grenade. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. 184. Grenades Grenades are thrown weapons that detonate in an explosive radius when they. Advanced Melee. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. Though he has. total result of your attack roll meets or exceeds the target’s. • 28 days ago. This typically isn’t enough water to damage computers or other electronic or technological items. An 8th level grenade does 4d6 damage for 2560. BRAWLING +10 (3d6, ROF 2. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. Page 183 under Grenades. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. So you can use a weapon that affects an area, like a blast or explode type, and the enemy will glow and be vulnerable for a turn. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. The absolutely block line of sight when looking into it or through. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. The following descriptions give details about the most common conditions. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Change Grips. 244 A standard action is usually the main action you take each round, other than movement. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Conditions. Wonder grenade (Hybrid) Starfinder Armory p. Smoke Grenade. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. Nay friend, bombarding fusion on a grenade, then store that into a bombarding fusion grenade. The problem isn't one grenade, its eight grenades, per round. Drawn: L: Explode (entangled 2d4 rounds, 20 ft. Finding a higher-tier version of a grenade you already own will replace the old grenade. ;. Summoning grenades come in the following types. Discussion is primarily aimed at exploring narratives found in the Sixth World. The names are all in a more modern, realistic style. The Basics. 218. Special: Explode (10 ft. Dye Grenade. He’s been on chemo for months now, and it looks like he has months more chemo ahead. Microbot Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. 39 Level 9; Price 3,520 Hands 1. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. When you select a feat for your character, it can represent advanced training, an arcane ability gained from a strange machine on an abandoned. Level: 1. customer. 122 Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20. If successful, a creature takes half damage. Price: 250. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. 39. Sports. So yes, absolutely, you can take Weapon Focus in Grenades. A grenade’s listing below shows its explosion radius. Shadow Step for mobility or to remove CC. ), necrotic Necro Grenade, Mk 3 Source Starfinder Dead Suns Adventure Path pg. The summoned creature appears where you designate and acts immediately on your turn. Range: 20 ft. You gain a +3 item bonus to attack rolls. Benefit: The save DC of any grenade you use is increased by 1. Source Starfinder Armory pg. 244 A standard action is usually the main action you take each round, other than movement. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. Specifically, about loot, grenades, and power armor. If you score a critical hit, it applies only to the creature closest to the targeted intersection (you choose the creature if several are equally close). Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. Shock grenade I. These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. Cryo Grenade, Mk 2 Source Starfinder Core Rulebook pg. I was lucky enough to play at James Sutter's starfinder game at Paizocon, and the final fight came down to a closed door and both sides opening it and throwing smoke grenades on either side. It operates the same way as a conventional grenade, but on detonation releases a medium sized dense cloud cover. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. This foam ends all active fires and removes the burning condition and the corrode critical hit effect taken by creatures within the area. So not stop, just harder to hit. 50 api a533 181 chg, supplementary dx02. With a thrown weapon or a grenade, you can make a ranged attack at a target that is within the weapon’s maximum range and in your line of effect (see page 271). Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Very dangerous in a firefight. ) Incendiary Grenade, Mk 5 Source Starfinder Core Rulebook pg. Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). Level Required 5. Level: 4 Price: 675. These munitions require a 4. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. smoke launcher/grenade does make your own pawns shoot worse, mostly you use it for mechanoid cluster assault. If you're within a Smoke Grenade, controller users (and most. The Unofficial Starfinder Subreddit. 49 Level 9; Price 3,900 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. Make the attack normally; if the attacking creature would hit, the target must roll a 20 or lower on a d% roll (see page 513) to avoid being struck. ) CYBERWARE EFFECTS. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. (Sintered), Rounds (Small Arm), Smoke Grenade, Scattergun (Snub),. Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). In the core rulebook the rules for grenades are confusing in terms of the saves. Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. 273. Capacity: Drawn. Site Owner: Rose-Winds LLC (Blake Davis)The aeon stone is your best bet indeed. Capacity: Drawn Bulk: L Special: Explode (knockdown, 10ft. Level: 1 Price: 50 Range: 20 ft. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. Cast Caltrops followed by Dash if you need to daze more enemies. Grenades and Weapon Specialization in general. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. So, let’s try to model that behavior, specifically for Starfinder. The extra cost will be in making the grenade arrow aerodynamic and likely more compact, as well as making an arming system that works with the bow or crossbolter. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. Price: 250. Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Starfinder simplified this rule as well, move on people. Prerequisites: Proficiency with grenades. Flash Grenade: Blinds creatures for 1d4 rounds (DC 15 Fortitude save negates). 178Source Starfinder Core Rulebook pg. While still recovering from that ailment, he was diagnosed with cancer. BRAWLING +10 (3d6, ROF 2. Price 2,500 gp. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Special: Explode (10 ft. 181 Explosives have the explode special. Any check attempted to identify the wearer’s voice takes a –5 penalty, and such identification can. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do. More advanced grenades create more dangerous microbots. In dim light, you can somewhat make out shapes, but you can’t see precise details well at all. If you take a full action, you can’t take your usual standard, move, and swift actions. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). 178 Level 1; Price 50 Hands 1; Proficiency Grenade Damage 1d8 E; Range 20 ft. I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. Smoke Grenades. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Special: Explode (10 ft. ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 20 ft. 25 smoke grenades is perhaps a matter of taste. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. Lumocantha dye can be weaponized easily. If a creature doesn’t have enough room to appear, it doesn’t. One of the party members is an ysoki envoy who would like to focus on grenades for damage (inspired by this question). 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Some exploding weapons, such as smoke grenades, don't deal damage,. Attacks made with a weapon in automatic Mode can’t score critical hits. Smoke screen. You know how to get the most out of your grenades. I really don't care how such things were handled in other games, Starfinder isn't those games. Holy Water Grenade. ) CYBERWARE EFFECTS. Each grenade has light bulk and costs 720 credits. Premium Powerups Explore Gaming. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell. Apply any other attack modifiers, such as a penalty for range (pg 245). Do you think experimental explosives mechanic explosives could be crafted into explosives…Code Grenade SFS Note: The code grenades information table was omitted; it is published below Code grenades are technomagical weapons designed to attack technology with an incessant worm program and garbage coding, using the same port technology necessary for the targets to interface with living beings. Smoke grenade. Solid auras surround the blades of a dimensional slice starknife, which are manufactured with cutting-edge metallurgic. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. 184: Stickybomb grenade I: 1: 170: 20 ft. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. Riot Grenade, Mk 1 Source Starfinder Armory pg. 1: Weapon specialization specifically notes that "you can never have specialization in grenades". Player > Weapon > Grenades > Frag grenade II. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. Diminisher Grenade, Mk 4 (Hybrid) Source Starfinder Armory pg. Veteran ttRPG blogger, developer, publisher, and writer Owen K. Cover is +4 to AC, it doesn't stop the attack outright. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. If a creature doesn’t have enough room to appear, it doesn’t. The following is a description of the M18 colored smoke hand grenade and its components (Figure 1-7). ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon's item level + your Dexterity bonus) or get caught in the filaments. If you do so, the grenade’s Reflex save DC is increased by 2. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Web Grenade, Mk 2 Source Starfinder Armory pg. This is the first time any of us have used Starfinder.